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Titre : | Comparing the effects of 30 minutes exergaming versus brisk walking on physiological and psychological measurements of older adults (2023) |
Auteurs : | Reza Sayar ; Ehsan Sinaei ; Farhad Daryanoosh ; Maryam Koshki ; Sobhan Sobhani |
Type de document : | Article |
Dans : | Journal of Bodywork and Movement Therapies (Vol. 36, Octobre 2023) |
Article en page(s) : | p. 69-73 |
Note générale : | https://doi.org/10.1016/j.jbmt.2023.06.011 |
Langues: | Anglais |
Descripteurs : |
HE Vinci Exercice physique ; Marche à pied ; Pratique des jeux vidéo d'exercices physiques ; Rythme cardiaque ; Vieillissement |
Résumé : | Background Active video games can make physical activity more appealing and enjoyable for older people. This study compared the effects of 30 min of Exergaming versus walking on the physiological and psychological measures of asymptomatic older adults. Methods Forty eligible participants (mean age = 69.60 + 4.16 y/o) were randomly divided into two groups of 20 in a crossover design, who either performed Brisk Walking or Exergaming, one week apart. Before each session, each participant's blood pressure was measured, and the subjects were encouraged to play/walk continuously for 30 min using a self-selected intensity. During both sessions, average and peak heart rate, time spent in each of the heart rate zones, blood pressure, and double product were assessed through a Polar H10 heart rate monitor. Participants also filled out the modified Physical Activity Enjoyment Scale (PACES) questionnaire and Rate of Perceived Exertion (RPE) scale. Results Findings indicated a significantly higher average (P = 0.003) and peak heart rate (P |
Disponible en ligne : | Oui |
En ligne : | https://login.ezproxy.vinci.be/login?url=https://www.sciencedirect.com/science/article/pii/S136085922300133X |