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Titre : | The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study (2023) |
Auteurs : | Antonio Rosa-Castillo ; Oscar García-Pañella ; Alba Roselló-Novella ; Elena Maestre-Gonzalez ; Anna Pulpón-Segura ; Teresa Icart-Isern ; Montserrat Solà-Pola |
Type de document : | Article |
Dans : | Nurse Education in Practice (Vol. 70, July 2023) |
Article en page(s) : | 103656 |
Note générale : | https://doi.org/10.1016/j.nepr.2023.103656 |
Langues: | Anglais |
Descripteurs : |
HE Vinci Apprentissage par le jeu ; Efficacité ; Elève infirmier ; Enseignement supérieur ; Jeu éducatif ; Réseaux sociaux (internet) |
Résumé : |
Background Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020?21 academic year. Results After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game. |
Disponible en ligne : | Oui |
En ligne : | https://login.ezproxy.vinci.be/login?url=https://www.sciencedirect.com/science/article/pii/S147159532300118X |