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Résultat de la recherche
16 résultat(s) recherche sur le mot-clé 'Virtual Reality Exposure Therapy'
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Article
Objective To investigate the effects of combination cathodal transcranial direct current stimulation (tDCS) and virtual reality (VR) therapy for upper extremity (UE) training in patients with subacute stroke. Design Pilot randomized controlled[...]Article
Background The aim of the study was to assess whether two weeks of therapy (traditional and VR) may improve balance in children and adolescents with neurological problems of different origins and whether the deterioration in gait dynamic balance[...]Article
Objectives First, to evaluate the clinical effectiveness of a virtual reality (VR)based telerehabilitation program in the balance recovery of individuals with hemiparesis after stroke in comparison with an in-clinic program; second, to compare[...]Article
Objective To evaluate whether virtual reality games (VRGs) in stroke survivors produce significant and reproducible heart rate and oxygen consumption ( o2) responses during their execution, corresponding to an intensity between the anaerobic t[...]Article
Objective To compare the effectiveness of virtual realitybased balance exercises to conventional balance exercises during vestibular rehabilitation in patients with unilateral peripheral vestibular loss (UVL). Design Assessor-blind, randomize[...]Article
Article
Objective To assess interrater reliability of the Power Mobility Road Test (PMRT) when administered through the Virtual Realitybased SIMulatorversion 2 (VRSIM-2). Design Within-subjects repeated-measures design. Setting Participants interac[...]Article
Objective To assess the stability of clinicians' and users' rating of electric-powered wheelchair (EPW) driving while using 4 different human-machine interfaces (HMIs) within the Virtual Realitybased SIMulatorversion 2 (VRSIM-2) and in the re[...]Article
Jungjin Kim ; Jaebum Son ; Nayeon Ko ; et al. |Objective To assess the effects of an unsupervised virtual reality (VR)-based exercise program on hip muscle strength and balance control in older adults. Design Controlled cohort repeated-measures experimental design, a pilot study. Setting [...]Article
Objective To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE) treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and to study whether changes are related to stroke etiology (ie, [...]Article
Objective To compare virtual reality (VR) combined with functional electrical stimulation (FES) with cyclic FES for improving upper extremity function and health-related quality of life in patients with chronic stroke. Design A pilot, randomiz[...]Article
After stroke, people often have difficulty moving one arm and hand, but movement can improve with considerable practice. Arm movements may need to be repeated upwards of 2500 times for a person to approach his/her peak level of motor function.1 [...]Article
Validity and reliability of Kinect skeleton for measuring shoulder joint angles: a feasibility study
Objective To test the reliability and validity of shoulder joint angle measurements from the Microsoft Kinect for virtual rehabilitation. Design Testretest reliability and concurrent validity, feasibility study. Setting Motion analysis labo[...]Article
Objective To use Nintendo's Wii Fit balance board to determine the effectiveness of exergaming training in reducing risk and incidence of falls in older adults with a history of falls. Design Randomized controlled trial. Setting Nursing home [...]Article
Objectives To assess the feasibility, safety and outcomes of playing Microsoft Kinect Adventures for people with Parkinson's disease in order to guide the design of a randomised clinical trial. Design Single-group, blinded trial. Setting Reh[...]Article
Objectives To compare the effects of functional training, bicycle exercise, and exergaming on walking capacity of elderly with Parkinson disease (PD). Design A pilot randomized, controlled, single-blinded trial. Setting A state reference heal[...]
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