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18 résultat(s) recherche sur le mot-clé 'Video games'
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Article
OBJECTIVE. The purpose of this study was to investigate the behavioral intention to use (BIU) regarding a virtual system for practicing instrumental activities of daily living (IADLs) among people with stroke. METHOD. Fourteen people who had sus[...]Article
Objectives To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure. Design Cross-sectional study. Participants and interventions Twenty-eight healthy[...]Article
Hsieh-Chun Hsieh, Auteur ; Hung-Yu Lin, Auteur ; Wen-Hsin Chiu, Auteur |OBJECTIVE. This study used a novel device to make video games accessible to children with developmental disabilities (DD) by modifying the training software and interfaces to enhance motor training. METHOD. In the pretestposttest design, 20 ch[...]Article
After stroke, people often have difficulty moving one arm and hand, but movement can improve with considerable practice. Arm movements may need to be repeated upwards of 2500 times for a person to approach his/her peak level of motor function.1 [...]Article
Objective To assess the effects on functional outcomes and treatment adherence of wearable technology and serious games (ie, interactive computer applications with specific purposes useful in the real world) currently used in physical rehabil[...]Article
Objectives It has been reported that a higher galvanic skin response is seen when playing video games against another human player than when playing alone, which suggests increased effort. The objectives of this study were to compare energy exp[...]Article
Objectives To determine whether Nintendo Wii Fit is an acceptable adjunct to physiotherapy treatment in the rehabilitation of balance, lower extremity movement, strength and function in outpatients following total knee replacement. Design Prel[...]Article
Objective To investigate the preliminary effectiveness of surface electromyography (sEMG) biofeedback delivered via interaction with a commercial computer game to improve motor control in chronic stroke survivors. Design Single-blinded, 1-grou[...]Article
Objectives To investigate the feasibility of implementing a video-game exercise programme for older people with chronic low back pain (LBP). Design Single-centred single-blinded randomised controlled trial (RCT). Setting Physiotherapy outpati[...]Article
Objectives To investigate the effect of Nintendo Wii-based motor cognitive training versus balance exercise therapy on activities of daily living in patients with Parkinson's disease. Design Parallel, prospective, single-blind, randomised cli[...]Article
Objectives Physical and occupational therapists have started to use the Nintendo Wii gaming system with adults and children as part of their regular treatment. Despite the growing use of the Wii and trend towards evidence-based practice, limite[...]Article
Objectives To explore the possibility of using the Nintendo Wii as a rehabilitation tool for children with cerebral palsy (CP) in a developing country, and determine whether there is potential for an impact on their gross motor function. Desig[...]Article
Most of the published research on exercise and disability has focused on short-term efficacy studies targeting specific disability groups. These studies often use grant-related or other financial resources to temporarily remove the many barriers[...]Article
Objectives To determine the effectiveness of Wii Fit training on balance control in older adults compared with physical therapy training. Design Quasi-experimental design. Participants Eight males and nine females aged 53 to 91 years. Material[...]Article
S.M. McPhail ; M. O'Hara ; E. Gane |Objective The Nintendo Wii Fit integrates virtual gaming with body movement, and may be suitable as an adjunct to conventional physiotherapy following lower limb fractures. This study examined the feasibility and safety of using the Wii Fit as [...]Article
Objective To compare the effects of exergaming with conventional weight-shift training on balance function in patients with chronic stroke. Design Single-blind randomized controlled trial. Setting Medical center. Participants Patients (N=30)[...]Article
Objectives To compare the effects of functional training, bicycle exercise, and exergaming on walking capacity of elderly with Parkinson disease (PD). Design A pilot randomized, controlled, single-blinded trial. Setting A state reference heal[...]Article
"The use of virtual reality (VR) systems within physical rehabilitation clinical practice and research is rapidly developing, highlighting the need for consensus as to the meaning and relevance of the label VR therapy. The purpose of this comm[...]
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