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Titre : | Motor adaptation to real-life external environments using immersive virtual reality: A pilot study (2020) |
Auteurs : | Shivani Paralkar ; Gonzalo Varas-Diaz ; Shuaijie Wang ; Tanvi Bhatt |
Type de document : | Article |
Dans : | Journal of Bodywork and Movement Therapies (Vol. 24, n° 4, October 2020) |
Article en page(s) : | p. 152-158 |
Note générale : | doi:10.1016/j.jbmt.2020.06.031 |
Langues: | Anglais |
Descripteurs : |
HE Vinci Démarche ; Réalité de synthèse |
Mots-clés: | adaptation motrice |
Résumé : |
Introduction:
Virtual reality (VR) has been described as an emerging therapeutic strategy to promote motor adaptation in different populations. The aim of this study was to investigate the effect of virtual environment demands, provided by an immersive VR system, on kinematic and spatio-temporal gait parameters in healthy young participants. Methods: Fifteen healthy young participants participated in this experimental study performing, in sequence, a baseline natural walking (NW) block, two different virtual environment walking blocks (snowy and crowded conditions), and a mixed walking block (including NW, snowy, and crowded conditions). Participants Center-of-Mass (COM) excursion angle, medio-lateral (ML) COM excursion, step length, and walking speed were analyzed for each trial. Results: COM excursion angle and ML-COM excursion increased significantly during the first snowy and crowded VR trials compared to NW trials, while walking speed and step length decreased only for the snowy conditions. COM excursion angle and ML-COM excursion increased significantly from the first to the fourth VR snowy trial and decreased from the first to the fourth VR crowded trial. Participants retained the acquired motor adaptations even after the mixed block. Conclusion: This study showed that kinematic and spatio-temporal gait parameters of young participants changed according to the virtual environment demands provided for each virtual scenario. In addition, all participants showed a consistent gait adaptation process to each virtual environment across the VR trials. The present findings highlight the impact of VR for gait adaptation, suggesting that VR training could modify motor behavior and enhance the motor adaptation process in healthy young participants. |
Disponible en ligne : | Oui |
En ligne : | https://login.ezproxy.vinci.be/login?url=https://www.sciencedirect.com/science/article/pii/S1360859220301108 |