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Titre : | Physiotherapy, 2012/3 - 2012 - Advancing Technology including papers from WCPT |
Type de document : | Bulletin : Périodique |
Paru le : | 01/09/2012 |
Année de publication : | 2012 |
Langues: | Français |
Disponible en ligne : | Non |
Dépouillements
Article
Objectives
To determine whether Nintendo Wii Fit is an acceptable adjunct to physiotherapy treatment in the rehabilitation of balance, lower extremity movement, strength and function in outpatients following total knee replacement.
Design
Prel[...]
Article
Objectives
Physical and occupational therapists have started to use the Nintendo Wii gaming system with adults and children as part of their regular treatment. Despite the growing use of the Wii and trend towards evidence-based practice, limite[...]
Article
Objectives
To investigate the effect of Nintendo Wii-based motor cognitive training versus balance exercise therapy on activities of daily living in patients with Parkinson's disease.
Design
Parallel, prospective, single-blind, randomised cli[...]
Article
Objectives
To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure.
Design
Cross-sectional study.
Participants and interventions
Twenty-eight healthy[...]
Article
Objectives
To determine the effectiveness of Wii Fit training on balance control in older adults compared with physical therapy training.
Design
Quasi-experimental design.
Participants
Eight males and nine females aged 53 to 91 years.
Material[...]
Article
Objectives
To evaluate the learning, retention and transfer of performance improvements after Nintendo Wii Fit training in patients with Parkinson's disease and healthy elderly people.
Design
Longitudinal, controlled clinical study.
Participan[...]
Article
Objectives
It has been reported that a higher galvanic skin response is seen when playing video games against another human player than when playing alone, which suggests increased effort. The objectives of this study were to compare energy exp[...]
Article
Objectives
To assess the feasibility of a robotic mobility device for infants using alternative control interfaces aimed at promoting early self-initiated mobility, and to assess the effects of a training protocol and robot experience.
Design
[...]
Article
Objectives
To explore the possibility of using the Nintendo Wii as a rehabilitation tool for children with cerebral palsy (CP) in a developing country, and determine whether there is potential for an impact on their gross motor function.
Desig[...]
Article
Objective
To analyse the accuracy and reproducibility of photogrammetry in detecting thoracic abnormalities in infants born prematurely.
Design
Cross-sectional study.
Setting
The Premature Clinic at the Federal University of São Paolo.
Partic[...]
Article
Objectives
To explore the feasibility of computerised lung sound monitoring to evaluate secretion removal in intubated and mechanically ventilated adult patients.
Design
Before and after observational investigation.
Setting
Intensive care uni[...]
Article
Objective
To examine the reliability and concurrent validity of an accelerometer compared with a three-dimensional (3D) motion analysis system for measuring the motor reaction time of the lower limbs, to validate a simple method for objective c[...]
Article
G. Rankin ;
A. Rushton ;
P. Olver ;
et al.
|
Objective
To define research priorities to strategically inform the evidence base for physiotherapy practice.
Design
A modified Delphi method using SurveyMonkey software identified priorities for physiotherapy research through national consens[...]