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Titre : | Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors (2018) |
Auteurs : | Julio Cesar Silva de Sousa ; Camila Torriani-Pasin ; Amanda Barboza Tosi |
Type de document : | Article |
Dans : | Archives of Physical Medicine and Rehabilitation (Vol. 99, n° 5, 2018) |
Article en page(s) : | p. 927-933 |
Langues: | Anglais |
Descripteurs : |
HE Vinci Accident vasculaire cérébral (AVC) ; Rééducation et réadaptation ; Rythme cardiaque |
Mots-clés: | Anaerobic threshold ; Seuil d'anaérobiose ; Heart rate ; Oxygen consumption ; Consommation d'oxygène ; Stroke ; Virtual reality exposure therapy ; Thérapie par réalité virtuelle |
Résumé : |
Objective To evaluate whether virtual reality games (VRGs) in stroke survivors produce significant and reproducible heart rate and oxygen consumption ( o2) responses during their execution, corresponding to an intensity between the anaerobic threshold (AT) and the respiratory compensation point (RCP). Design Single-subject, repeated-measure design. Setting Stroke survivors registered from a rehabilitation program. Participants Chronic hemiparetic stroke survivors (N=12; 10 men; mean age + SD, 58+12y) rated at 3 or 4 in the Functional Ambulation Categories. Interventions Participants underwent, in a random order, 2 identical sessions of VRGs (console Xbox 360 + Kinect) and 1 control session (38min watching a movie). The VRG sessions were composed of 4 sets of VRGs (3min of tennis, 1min for changing the game, and 4min of boxing) interspaced with 2 minutes of rest. Main Outcome Measures Heart rate and o2 were measured during the experimental sessions and compared with heart rate and o2 obtained at AT and RCP assessed during a maximal cardiopulmonary exercise test. Results Heart rate and o2 during VRGs had good reproducibility (intraclass correlation coefficients, ≥.91 and ≥.85, respectively; coefficients of variation, ≤6.7% and ≤13.7%, respectively). Heart rate during VRGs was similar to AT and significantly lower than RCP (P≤.05), while o2 was significantly lower than AT and RCP (P<.05> Conclusions An acute session of VRGs composed of tennis and boxing games using the console XBox 360 + Kinect promotes reproducible responses of heart rate and o2 that corresponded, respectively, to AT and below AT, characterizing a low-intensity aerobic stimulus. |
Disponible en ligne : | Oui |
En ligne : | https://login.ezproxy.vinci.be/login?url=https://www.sciencedirect.com/journal/archives-of-physical-medicine-and-rehabilitation |